Planets Starports Spaceship

StarDock Alpha

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Game exploits.
Unfortunate, since I updated my script after complaints last game so it leaves time for colonists to come back to about 4-500 before going for another run, so others can get some too... And it seems to be working as I'm not getting even close to all the colonists, or even half of them in a day. How much % of colonists per day would be ok for a corporation to get? Better to have a rule than a technical limit that could be worked around I think.
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